So you can have as many inserters (conduits) and belts and whatever items that you need to automate your factory. Applied Energistics 2 (AE2) is a mod for Minecraft that adds advanced storage and automation systems to the game. *SEE OUR NEW AE2 TUTORIAL SERIES FOR MC V1. You can configure certain items to be exported from the ME Network into the ME Interface for use with other mods. 4 Subordination: Respect My AuthoriTAY . 1 AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) 1. There's a couple of ways to do this. But in Minecraft you need to. Energy Cells are an 'extra' thing they just. Neither. More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Start with this. You can always use the storage bus -> interface technique to connect additional storage networks. 94. They are usually very limited in scope and rarely directly accessed by the player (mostly for automation). 18 & 1. how many open sides/controller block and I did end up with a design I was happy with. Personally, I go with efficiency, i. Don't connect filing cabinets to an ME system as it will turn the items to "air" inside the filing cabinet. Since they are pretty much superfluous. Join. The Pink Dense Cable is giving Channels to the P2P tunnels - NOT THE ME DRIVES -. I have an Empowerer from Actually Additions 2, but it seems to be fighting for bandwidth with my Molecular Assemblers. Don't get me wrong, i know a smart cable has 8 and a dense cable has 32 but what i mean is to have "infinit" channels like in the SSD (super soaryn drive) where u use subnetwork. There is a new configuration option in the general section (channels) that controls this, and a new in-game command for the operator to change modes and profiles from within the game. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing. Use cable anchors to prevent adjacent ae2 cables from connecting to each other. e. It's basically like taking a storage cell and limiting it to only hold one or 2 or how ever many, really different items. If it's more than 8 use Dense Cables if it's less just use Normal Cables (smart cables are only needed to identify channel usage) also if you have AE2 stuff you could just use the. Once you get more cluey about channels you will want to learn about P2P(point to point) tunnels, they let you get the channels you need where you want them without having a rats nest of cables. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. It only "shorts" if when they connect it creates a path containing more channels than the cable can hold. will post updates on free time to show my advancement in the base. There are 16 coloured Smart Cables available to. While I have used RS and I'll use whatever is in the pack. In games like Factorio, getting resources is automated right away. Machine. it might be just the distance so it doesnt get the channel from another device. More Topics. What any P2P tunnel does is connect 1 input to any number of outputs for a specific resource. If you have smart, covered, or normal ME cables attached to dense cables, the dense cables still can carry the same 32 channels but the other cables can only continue up to 8 of those channels of the 32 in that line. -2. Exactly. We try to simplify complicated matter so that everyone can enjoy the mods being shown. But you could use some more elaboration on how networks are setup for practical applications or what defines a working network from a non-working one. The P2P tunnel block itself needs 1 Channel. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. 94. Configure Storage cells to hold diffrent types of items and change how your system stores items. I recommend always-crafting AE2's basic components, e. I have to connect extra cables to reach all 14 interfaces. It is very central points of the mod. In addition, they can bundle network channels to carry more channels from one point to another across a. The first tier of AE2 tech, such as the , Certus Quartz Wrench, Certus Quartz Cutting Knife, and Certus Quartz tools, uses Certus Quartz as the primary crafting ingredient. Since Minecraft 1. So within rule 2, there are 6 corner blocks (max 3 connections), 60. defakto227 • 4 yr. Also one of the reasons TE ducts were delayed. AE2 channels appear to be affected by distance. Applied Energistics is a Minecraft Mod which contains an advanced storage system called ME that lets you store items compactly and in the way you want, as well as do intricate automation. Want to know how P2P Tunnels work in Applied Energistics 2? Find out Here!Follow Me on Twitter! a Patron! updated follow-up video about dedicated P2P tunnel networks. This configuration seems to allow me to have as much as 9408 channels and i know that i don't really need this many, but it's fun to reach the limits sometimes. Most machines will turn off once the tank is full. Basically, a single face of a controller can connect to a P2P input bus using a single channel. 1 Prerequisite 2 Materials you will need 3 Getting a charge out of quartz 4 Stamping out Circuits 5 Steve's First ME Network 6 Channel Surfing 7 It's Auto-crafting, Jim, but not. • 2 yr. 18 HERE:AE2. depends on your channel usuage. It's technically possible to fill up an entire hard drive with the data required to store completely empty (literally 0 byte) files. TY. Hey guys, I am playing Infinity evolved on MC 1. ago. You can't have more than 1 controller on a network, but adjacent controllers. Today is the. Something to keep in mind is that, with the Type limit, you are encouraged to build more, smaller Storage Cells. ago. craftersland. AE2 has the channel system. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. Ascend. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. Most, but not all, AE2 devices require a channel before it will turn on. Interfaces consume 1 channel, while Assemblers just need power. Now your next recipe should be named item 1 + the next 8 components = named item 2. In-Game Version. First I'd highly recommend you change out those glass fibre cables with smart cables. To get to use the full 32 channels per face, you need to have a dense cable connected from (excluding p2p) the ME Controller to carry the 32 channel signal long enough for you to branch out with normal fluix cables. To use the P2P. Of course, then you get more complicated stuff like the P2P tunnels, but it's better if you just understand regular. Then wire it a bit downwards/upwards and branch of one two smart cables for each side. P2P tunnels will support the number of channels running into them. There are 2 different overarching types of cables, “ME Cables” and “ME Dense Cables”. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). P2P tunnels are a way of transporting things without making them an actual part of your network. The only mods I presently have installed are TE, AE2 and MFR, but I am open to installing others. So you've still got the full suite of channels from the primary network. Channel Management. AE2 channel and p2p question. I can access all the main storage from the subnet, the main network can access everything inside. There have been massive overhauls and changes to Applied Energistics when it updated for 1. If you just want to read opinions, then you can find a lot of existing threads by using the search bar. This means you can output to as many points as you want, but only input at a single point per tunnel. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. Edit: It seems you need to connect elsewear on the controller. Add a Comment. Like having to search for meteorites to get the pattern thingies. Or just go into the config and set "channels" under Networkfeatures to false. Not to lag. AE2 channel and p2p question. If i connected 1 cable to one controller would that support 32 channels or does a cable need to be connected to each individual controller each representing a different channel. Now featuring the Super Storage Cell! What does this do?unlimited channels #2151. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . I want to say this is correct from my experience. as long as it isn't full of exported materials it will add any added items into. That's great! Just what I've been looking for. Get an import bus to start import chests into the system. Thanks for the diagram. AE2 itself adds Certus Quartz Crystal, and makes use of vanilla's Nether Quartz as well. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. That way you could run 8 dense cables (256 channels) on a single regular ME cable. . Channels. You will also need a couple of. ago. Each building or area gets its own P2P tunnel. I'd like to see the setup where you have 1024 channels in use in a situation where you couldn't run another cable. NotYourReddit18 • 1 yr. It's effectively Dense Cable at the 1/4th cost of normal cable, but with more expensive endpoints. comments sorted by Best Top New Controversial Q&A Add a Comment 6210classick • Additional comment actions. Press question mark to learn the rest of the keyboard shortcutsWhen adding a controller to a P2P network, I am able to run 16 different P2P lines. Channels just make the mod not brain dead easy or overpowered, and once you think about it it’s not really something hard to overcome. You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. Then, slap a ME Storage bus on the Tier 1 block (at the bottom) and set it to store inferium. Then it showed 2 channels. View attachment 14508. Place 5 additional interfaces on the assemblers on the top and each of the 4 cardinal directions. The complexity of AE2 was prohibitive for many people. Controllers, dense, and smart cables are only useful in the context of showing channel details. The pack was made by Bacon_Donut Basically, any sort of auto-crafting job requires a certain amount of processing power. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). Second is to simply fill a tank and use a fluid storage bus to show it to the network. Amount of extensions is only limited by how many P2P tunnels there are connected to the ME controller multiblock structure. The 6th Terminal doesnt get powered (or it steals the power from a Terminal further away which then goes offline). Here's the first half of my data centre, main storage room 'A'. With the channel mechanics that are currently in place, you can place a controller surrounded by 6 different color dense cables and then place 32 p2p connections on each cable, for a theoretical max of 6144 channels per controller, so why in the world would you ever need to have more than one controller. Applied Energistics 2 tutorial. The new micro-parts allow for incredible compact builds. To Reproduce. Angelin01. I mean I liked it but then it got changed to use channels and it got way more complicated. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. You can then right click this Memory Card on other P2P tunnels on the same network in order to link them together. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . You get 32 channels per quantum bridge, if I remember correctly. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. Both Interfaces and Molecular Assemblers transfer both power and up to 8 channels, like with most other AE2 blocks. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. the one on the controller needs to be connected directly to the controller with a cable. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32 channels. The problem is as of now you can get 2304 channels in a 3x3 with all the centers punched out so it’s hard to beat that. #3142. 13. You can't place your crafting CPUs and Mollecular Assemblers in the Compact Machine. ago. Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced. It's similar to AE2 but doesn't have channels. As all cables except dense cables only can. This is mainly because, like many modded players, I use this mod. (3) 5 inscribers. Although I still like the idea of having the extra dense cable for a challenge to overcome early ae2 with channels, then having the extra dense cable really expensive to have a resource challenge later. e. 2Remember import bus imports items into the ME system, you don't want an export bus. A couple facts: Each side of the controller can handle up to 32 channels. 32 channels in and 32 channels out, and it only takes 2 sub-net channels so this can be a simple Ad-Hoc network. I have a single Interface with patterns like (Gold, Silicon, Redstone)->(Proccessor) The gold/silicon goes off to their respective inscribers, while the redstone goes off to the final "assembly" inscriber. AE2 can be complex if you want it to be, that's for. The next lesson we need to learn about is efficiency. fscan marked this as a duplicate of #3134 Oct 8, 2017. The amount of Coal Ore produced by a Void Ore Miner is obscene. But yeah, it might be just a matter of habit. I want to say this is correct from my experience. For the most part, consider it less an update and more a whole new. The best way to get your head round it all (I found) is to have a length of dense cable from the ME Controller then 4 other cables as off shoots - each normal cable will take 8 channels from the dense cable, meaning you use all channels available. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. This means you can either run 4 pairs of 32 (128, 120 usable) or 32 pairs of 8 (256, 192 usable) across the quantum link since only one cable can go through it. For example if i built a 2x2 multi block of the controllers. You'll probably want a level emitter pointing at your bonsai pots so you can turn them off at a certain amount of items accumulated. For more info check out the AE2 guide. There have been massive overhauls and changes to Applied Energistics when it updated for 1. Take four covered cables, combine with redstone and glowstone, and you get a. If you don't have the resources to build more than 1 4k, you might want to start out with a few 1ks. I have cleared space around the entire assembler tower to make sure there are no other connections interfering with the channel. Just stick an energy acceptor on your main cable and you should be good. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid. The ME Interface acts as an in between when working with pipes, tubes, networks, or machines from other mods. I've been trying to make a larger AE2 system and I find in a lot of the AE2 videos people end up talking about stuff I don't need to know right now. AE2 doesn't play well without a power buffer and will shut off very frequently, specially when importing/exporting lots of items quickly. It presents a tech-based, futuristic theme, centered around the concept of using energy and technology to convert matter into energy and vice versa. When I connect a dense cable to the center of one face of the cube, the connection shrinks to a smart cable size/display scheme and shows only 8/32 channels used. Get a crafting terminal (this is a world changer here). [back of p2p] > cable > [back of p2p] won't work unless you connect the cable. First 5 Minutes covers general information. I hooked up a controller with 1 p2p tunnel on a face (and a quartz fibre/white cable combo for power) which feeds into a smart cable as a test. The interfaces also transfer channels and the algorithm that determines what channel gets used for what is kinda terrible. On default configuration a normal cable holds 8 channels, a dense cable holds 32. Just use p2p, have 2 p2p links, (they're cheap!) and have the left side take 17/32 and the right side 13/32 channels. com, stoneblock version is 1. So you typically can dispense with the glass fiber power connections on one of the sides. There's 32 channel cables the bigger ones if you are interested. Void junk/non stackable items or store. The 5 sides can carry 160 channels, and since 135 are for. The ME Dense Cable is the only cable that can support 32 channel simultaneously so it can be used as a main data line to connect to another ME Controller or branch off into 8 channel distribution lines via ME Glass Cable, ME. I'm aware of that. Tempzman2 • 4 yr. Without getting into channels deeper, using p2p tunnels, its technically possible to run up 256 channels over a single standard cable or 1024 over a dense cable. The only complaint I have are the much too complicated ways to craft things and get materials. The most common usage is to run Dense Cable over long distances without needing to use a ton of Dense Cable. A dense wire can carry all 32. The most common mistake with a no-channel ME Network is to not add any AE2 Energy Cells. ago. Most modpacks with AE2 also have Integrated Dynamics with the Tunnels addon. A quick and simple video showing you how to get limitless channels in AE2. E2E will also support Refined Storage automagically, if you wanted to add that to the pack manually and just avoid AE2. Still not enough channels? Well, there's a solution to that. The command is /ae2 channelmode <mode> to. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. Place an interface. Change the interface thats on the bottom on the 4th image. I haven't figured out how to get more short of making a second quantum bridge. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. I will say that AE2 has some cool and creative mechanics, like having to grow crystals that are "purified" with sand and water and. In RS, iirc, a disk stores as many items as it shows in its name. As modded_weeb wrote, you can disable it in the config files (if you have access to the server). It is used for ME System Debugging. But honestly, i wouldn't reccomend doing it. Place one between the controller and P2P and one or two on the other end to split regular. Create, Applied Energestics 2, and ComputerCraft working together in a single room. 188 ME Controller blocks. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Now its working to the maximum potential it has. This specific feature (CTRL+click to autocraft what's missing) has been in RS for a few years. While the dense cable can carry 32 channels, the fluix cable and the row of interfaces can only carry 8 channels. Otherwise it will split the channels. 10, you should be able to use RF P2P Tunnels. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. To avoid channel bleed, consider painting the adjacent cables coming directly from your Controller. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. AE2 has a 'spatial storage' component. The enabling/disabling channel is completely random, i can be inside my ME, search some some items and "clic" no more answer, all gray, i check and : "missing channel device" however, and as you can see, only 6/8 channel, and anchor cable used for avoid any routing mistake. With channels/controllers disabled you no longer have to worry about how many connections are on a line. As I said, take a look into the config, should be self-explanatory how meteor gen works. #1. e. 4. 7. Interior: 135 Tunnels giving 4320 channels, 5 sides on the outside are required to extract these tunnels. There is a lot more to AE2 than he showed in part 1. ago. Doesn't mean it's bad, it just seems. From there, you can have any number of exit points. Neither. Looks to me like you may be using more than eight channels. As a quick fyi, I never use any dense cables in my base. . However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. Hey everyone, I'd be really fascinated to see what people have built for their AE2 setups, especially epic auto crafting. On a 3rd color, extract from that 5th inscriber to output back into the original ME Interface. maybe check the cable to the controller. Channels on or off in AE2? I'm curious what the general consensus is. The Energy Acceptor converts most mods energy form to AE to power the Network, although, using a Quartz Wrench a Player may choose the preferred power unit. You can also use p2p tunnels for getting extra. Having to wait for one request to finish before you start another can get annoying real fast, especially if any of the steps are using furnaces or other machines. This means you can output to as many points as you want, but only input at a single point per tunnel. While the new channels add a lot of nuance in AE2 that wasn't in it's predecessor you now have to really plan out your setup well for it to not. The next step is to get some auto-crafting up and running, but I'm having trouble connecting even a few machines. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. 18 to include ME Level Emitters, though that seems like a bit of a strange choice IMO. Put a chest on the place the new hopper is pointing to. ME cables are the backbone of any network, connecting all devices on your network. Applied Energistics 2's ME Networks require Channels to support devices which use networked storage, or other network services. use that as a connector (like a Cable Anchor or another cable attachment) to send power to a sub-net without connecting it. An example: Let's say you have your main bulding A and a factory B that is 50 blocks away from that. I have use Skyfactory 2 as the example. 9. Refined Storage is easier to set up as a storage system and can autocraft everything that goes into a crafting table past that, AE2 is pretty much the winner. About. A p2p tunnel basically condenses 8 channels into a subnetwork and sends those to the ME controller over one channel. Additional context. This makes it the Input Tunnel. For things like EnderIO or Thermal, for example, that. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. So instead you should be able to use dense cable for the main cabling, and put a smart (or regular) fluix cable right before each P2P node. Also, you can put p2p tunnels directly on a. Furious1964. 10 today I realized, that you cant use more than 5 terminals onto one system. AE2: Display how many channels in use on a P2P Interface. 10, Forge 10. Since you can place a cable on each side of the ME Controller, and each cable has 8 channels, that's a total of 48 channels. This is because 2 P2P tunnels (ME) will take up 2 channels and with the controller, the channels auto-route to the controller. AE2 seems to have way more addons to allow stuff like Botania Mana transfer and other mod compatibilities. 0. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. 19. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. ago. I rarely make more than 16 of each color dense cable. #4. Interface as an input, one Storage Bus to your main network, and one Storage Bus to your processing line. 1. Images. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Craft a Blank Pattern and encode it with the desired recipe in a ME Pattern Terminal. I'm unsure how the controllers function. the pylons you see near the top that LOOK connected. Apr 7, 2015. As already mentioned above, most AE2 devices need a channel to work. This is also how I automate the inscriber in AE2. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. Mousing over a cable shows how many channels are in use. Assemblers do not require a channel, so I. So a cuboid crafting tower with 8 providers and 8 to 48 assemblers will use all the channels on one cable. Most devices such as standard cables, and machines can only support up to 8 channels. With auto crafting accessible via a p2p connected to the yellow network. The Export Bus must be configured with items in its GUI to export it; leaving the configuration blank will result in nothing being moved. I get that you can make a handful of things work using only 1 channel back to main controller. I've got a couple floors of crafting CPU's and molecular assemblers that I'm trying to hook up, but I can't seem to run more than 4 p2p tunnels over a cable, with 8 p2p tunnel devices. 188 ME Controller blocks. If I have 10 different non-AE2 machines I don't want to have 10 different p2p tunnels or have 1 energy cell with 10 different long TE ducts. First and foremost is storage. Good guide, but still don't get how to use P2P tunnels, in practice. More Topics. I have to document using signs atm, but is there a tool or something I am missing that I can see how many channels are being unbundled at the parent p2p interface? You could just slap on a dense cable at the working end of the p2p channel. Go to the issues page and click new issue; If applicable, use one of the provided templates. See full list on ftb. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. Different devices can be connected to the ME Network, such as an ME Drive, for the. The AE2 wiki says, the ME Storage Bus needs its own channel. If you are really worried about wasting channels, you could use a subnet to handle the p2p tunnels . It offers the same functionality as AE (as far as I'm aware), but doesn't need special machines or items to craft its parts. You could use smart cables instead of the regulars if you wanna see your channel usage. You can always use the storage bus -> interface technique to connect additional storage networks. While I personally don't mind channels, not having to deal with them means faster ramp up from AE2 start to auto-processing all the things. Using subnetworks will also allow you to get more channels out of limited. In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. MODPACK RELEASE: Autumnful. 1. P2P Tunnel. If they are disabled quantum bridges are the only way to do it wirelessly. It's not channel saving. An easy (ish) way to debug P2P networks is to put a dense cable on a controller and put your p2p tunnel on the dense cable, so that way you can tell how many channels the p2p tunnel is pulling in. [deleted] • 4 yr. The mod includes a network-based. It is possible to transport energy, fluids, vis, redstone signals, light, and even space. I was going to do a poll, but this subreddit doesn't allow them. If you can find algorithmX's youtube video, he breaks down quickly and simply how to do this. Regular ME cables carry 8 channels, while their Dense counterpart can carry up to 32 channels. By the end of E2:E I had 5 full channels full. One of the nice things about this is you can get crafting on demand with only once channel. As well as setting up your very first ME-system. I haven't messed with AE2 in a while, so I'm a bit rusty. Just disable the channels. Quartz Fiber transfers Power but not channels.